3DS Max 2017 UV issues

Anyone having issues getting their Drone Deploy exports to function in 3DS Max? When I bring the obj file into Max the the UV coords are all mixed up. I can bring it into other software like Meshlab without a hitch, but Max is the 3D tool we use in house, and we need the features it provides. Am I missing a setting or what? Any help greatly appreciated.

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Solved by updating to 3DS Max 2018. :confused: