You should account for field of view at end of headlands

When a mission is gridded out, the system adjusts the starter pass to account for camera field of view and sidelap settings, but the same is not true for the headlands. The mission passes continue all the way to the headland border line then turn and travel along the headland edge and go back to the other end. While this isn’t a big deal, there would be some mission time and photo savings if the headland passes accounted for field of view. I know I could adjust for this myself by trimming my boundaries back along the headlands, but I frequently swap the direction of travel across an area depending on wind and other factors.

Clearly this isn’t a high priority need, but thought you might consider it for future builds.