The request is to limit the view of the DD Map based on a type in/slidebar elevation numbers (Min/Max).
Scenario: Let’s say I flew a mission over natural ground (Elevation 83.0) and a detention basin (Floor Elevation 69.0), off to the side of the basin on natural ground let’s say there is a stockpile of dirt (Stockpile Elevation 95.0).
Request: Since we create a 3D map of the mission, I would like to to only show Min 69.0 and Max 83.0, this way anything below Min or above Max would be turned off. Or do a Min 83.0 and Max 95.0, this would only show the Top of Bank and natural ground to the top of Stockpile.
Basically we already have this feature but you are using it via color grading. The issue is when I create a volumetric around the Top of Bank I don’t have a sharp edge to determine where my Top of Bank is currently at vs a Plan Sheet Overlay (when that option works) showing where the Top of Bank is supposed to be located at.
This will also help with stockpile volumetrics by adjusting the Min number to a elevation that the natural ground disappears, that would save tons of time. Currently I manually adjust points around the object till I get either a 0cy Cut or Fill (depending if basin or stockpile). So quickly typing in a 83.0 or 83.1 for a Min would hide everything below then I can easily see the actual shap of the pile or basin.